Happily, the characters that join you in your quest are far more detailed, and in fact are some of the most developed seen in the recent spate of RPG releases. The combat as a whole remains accessible and instinctive, but is grossly let down by repetitive fights against a continuous cast of repetitive monsters. The terminology of rhythm and sound continues throughout the game, but is most thoroughly used in the combat system, which many RPG fans will be glad to know features no truly random battles.Ī more typical dark and light system is also in place however, in the case of Eternal Sonata it is directly affected by where your character stands as the fight progresses, and with later fights taking place between moving patches of light, quickly this system become fairly demanding. On a most basic level each character, from Viola to Beat, is named after a musical word or instrument. Instead the game’s relation with music is through association. Yet whilst it is immediately vibrant and mesmerizing, do not expect synaesthesia along the lines of Rez or Every Extend Extra. In reality the game is a RPG through and through, but the way almost every element is some way based on music, and its unique take on cel-shading, guarantees that it stands out amongst its genre peers. Engaging technology-hungry gamers to enthuse about classical music may sound a little ambitious, but Eternal Sonata is far removed from the dusty, dreary connotations orchestral music evokes with many youngsters raised on more modern stuff. The idea is apparently that the game can introduce more people to the wonderful, dreamlike music of Chopin. Add to that input of Motoi Sakuraba, who co-founded tri-Crescendo, as well as being composer across movies, anime television and games, and it becomes clear that from conception, Eternal Sonata is a game lead by audio. ![]() Developed by tri-Crescendo, who most famously provides audio elements for its parent studio tri-Ace, who has created important titles like Valkyrie Profile, Eternal Sonata has a long running musical heritage. ![]() While this curious premise sounds like an unlikely starting point for a fully-fledged RPG, a quick look into the game’s past reveals a great deal. ![]() Far from being a miserable, solemn place for a game, instead it looks like renowned composer and game creator Hiroya Hatsushiba has brought to life a wonderful world full of colour, beauty and, most importantly, lots of music. The reason why is because Eternal Sonata is set in the mind of legendary composer Chopin, in the last three hours of his life, as he lies dreaming and deeply unconscious. Sliding the disc into the 360’s disc tray for the first time, however, it becomes very apparent very quickly that it should have been right up near the top of anyone’s watch list, supported by rapturous trumpeting and full orchestral backing. While keen RPG fans have eagerly traced its progress, the average gamer has paid little interest in this wistful technicoloured adventure, perhaps thanks to the recent saturation of quirky Japanese output, spearheaded by the Katamari and LocoRoco series. When Eternal Sonata was revealed in this country, it met with a relatively muted fanfare.
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